Game & Audio Business Elite Session Masterclass with Steve Horowitz & Scott Looney part 3

Game Audio professionals Steve Horowitz and Scott Looney chart a path thru the evolving playing field of sound for games. The session is comprised of a 2 hour presentation and a 45 minute panel discussion highlighting both the business and technical challenges in the new game audio marketplace.

Part Three:
A look inside Unity 3D, its interface and the file structure it utilizes. How textures, materials, sounds, prefabs and scenes operate within a game engine. The importance of understanding scripting and programming as a composer.

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