Videos

Aug. 4, 2016

Elite Session with Vekked | Part 1

Book your DJ Mentor Session Today!: http://bit.ly/2ERHxU3 Scratching has evolved over the years into its own art form. Pyramind was honored to host a true master of the craft for this very special Elite Session with Vekked. Watch the video recap of our event with internationally acclaimed 5-time DMC World…

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Aug. 4, 2016

Elite Session with Vekked | Teaser

Book your DJ Mentor Session Today!: http://bit.ly/2ERHxU3 Scratching has evolved over the years into its own art form. Pyramind was honored to host a true master of the craft for this very special Elite Session with Vekked. Watch the video recap of our event with internationally acclaimed 5-time DMC World…

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July 28, 2016

Mixing Tips | Hip-Hop Snares | Ableton Live

Book a one-on-one online session with Will: https://bit.ly/2goMRjw In this video, one of Pyramind's Ableton instructors, Will Marshall gives you three snare drum processing tricks to make them punch and stand out when mixing in Ableton Live. Throughout this tip, he makes sure to bypass his processing so that you…

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July 26, 2016

Sound Design in Reason 9 | Wavetable Bass

Book a session with Caiti: https://bit.ly/2goMRjw In this tip, Reason instructor Caiti VerBrugge shows you how to create a wavetable bass using a resampling workflow. She also touches on three ways Reason 9 makes the process faster and easier. First, she creates a Thor Polysonic Synthesizer and loads up a…

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July 20, 2016

Theory & Arrangement Breakdown | Zedd - Spectrum

Sign up for our newsletter: https://www.pyramind.com Join our Discord: discord.gg/2jxEWb5 “So it’s one idea - displayed multiple times, multiple ways” Back due to popular demand, Pyramind’s Chief Academic Officer Matt Donner gives us another music theory breakdown. This time, he runs us through the songwriting & arranging techniques used in…

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July 13, 2016

Let's Talk About Drums

Pyramind instructor Dan Blum discusses drums and the role they play in all genres of music. When it comes to production and arranging, you may have heard some common truisms about drums - they provide rhythm, they help keep time, etc. Dan uses multiple songs as examples to point out…

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July 5, 2016

An Evening with Keith McMillen | Thavius Beck

Producer, rapper, and seasoned electronic musician, Thavius Beck, gave us in an in depth look into how he is using the K-mix to produce original music and perform on tour. He live sequenced a beat while sampling opera singer Hilary Whitmore on the fly, and was able to use multiple…

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July 5, 2016

An Evening with Keith McMillen Instruments

An Evening with Keith McMillen Instruments featuring Thavius Beck was held at Pyramind in April 2016. The free event was open to the public and included an open house sneak peak at Keith’s latest instruments - the K-Board Pro 4, BopPad, and the K-Mix. We set up the instruments in…

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July 1, 2016

MindShare | PullString | Part III

“It’s so much about the network - whether it’s a direct mentorship or not - it’s about building relationships and trust.” Kevin Dusablon, PullString Kevin talks about the impact of mentorship, and how his mentor Franklin Clary transformed his audio career. He also talks about how fortunate he was to…

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July 1, 2016

MindShare | SubPac | Part III

Book a one-on-one online session with Ryan Origin: https://bit.ly/2goMRjw SubPac’s Ryan Origin talks about how much SubPac adds to the VR experience. When another sense - touch, in this case - is added to the VR experience, your level of engagement increases because things are behaving as you would expect.…

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July 1, 2016

MindShare | Anki | Part III

“We are building the entire space in which you are existing in when you’re playing this game” Ashley Coull, Anki Ashley Coull, Audio Coordinator at Anki, talks about how integral audio is when it comes to robotics. Robotics without audio becomes mundane. With the Overdrive, Anki uses sound to try…

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June 29, 2016

MindShare | SubPac | Part II

SubPac’s Sean Leonard talks about how the SubPac technology is being applied in the medical industry. Heart doctors have actually been able to use the SubPac to diagnose different types of heart disease. A contact microphone is used to feed the audio signal from the heart into the SubPac, so…

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June 29, 2016

MindShare | Anki | Part II

Anki’s Brian Min discusses how important audio is in relation to his company’s technology platform. In his experience, audio has always been about 5% of development - but at Anki, audio is extremely important - driving a much larger percentage of development initiatives at the company. As part of our…

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June 29, 2016

MindShare | PullString | Part II

PullString’s Kevin Dusablon talks about how he envisions the company's products being combined with AR and VR. He wants to see game characters talking back to players on all platforms, and thinks this would be especially useful in VR gaming. By talking to characters, you are connecting to the IP…

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June 28, 2016

MindShare | SubPac | Part I

“VR is silly without a physical impulse - it feels “other” SubPac’s Sean Leonard talks about how feeling the sonic experience while playing a VR game enhances the experience. Ryan Origin talks about how the SubPac brings a third sense - touch - into the VR experience. As part of…

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June 28, 2016

MindShare | Anki | Part I

Ashley Coull, Audio Coordinator at Anki, talks about hardware being a roadmap for their development timeline. Audio Director Brian Min talks about time constraints, battery limitations, and other hurdles they face when improving their products. As part of our ongoing Mindshare series of events, Pyramind hosted an evening of groundbreaking…

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June 28, 2016

MindShare | PullString | Part I

Kevin Dusablon, Audio Director at PullString, explains PullString’s initial vision as a company and the inspiration behind it. He talks about his favorite IP, as well as the influence of bots and personality in the industry. As part of our ongoing Mindshare series of events, Pyramind hosted an evening of…

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June 23, 2016

Game Audio | Footstep Implementation | FMOD & Wwise

In this tip, game audio instructor Eric Kuehnl walks us through creating a complex footstep event in both FMOD and Wwise, and implementing the sound into Unreal Engine 4. He uses sounds that were recorded here at Pyramind - keys jingling, cloth rubbing, and footsteps that were recorded using our…

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June 23, 2016

Game Audio | Gunshot Implementation | FMOD & Wwise

In this tip, game audio instructor Eric Kuehnl walks us through creating a gunshot event in both FMOD and Wwise. He also covers implementing the events into Unreal Engine 4. This is a great tip for those of you who are curious about a career in game audio, and want…

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June 21, 2016

What's New in Reason 9 | Players

Book a session with Caiti: https://bit.ly/2goMRjw In this tip, our Sound Design in Reason online instructor Caiti VerBrugge walks us through three new devices included in Reason 9 - Dual Arpeggio, Note Echo, and Scales & Chords. These are not only new devices, but a whole new category of devices…

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June 16, 2016

Film Scoring Tips | Chase Scenes

In this tip, Pyramind instructor Jerome Rossen gives us a few tips on writing music for chase scenes in films. He analyses the music in a chase scene from The Bourne Supremacy and breaks down the composition techniques utilized in the music. Jerome teaches Producing Music for Picture here at…

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June 14, 2016

K Theory | Reason | A-List Rack Extensions

In this tip, Dylan Lewman and Pyramind alumni Dustin Musser (aka Frost-RAVEN) from K Theory walk us through two Propellerhead Rack Extensions: A-List Studio Drummer, and A-List Electric Guitarist Pop Chords. They also create a pop rock loop from scratch. First, they go over how you can set up A-List…

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June 9, 2016

Meet Jonathan Buch | Disney Interactive

Meet Jonathan Buch - Pyramind alumni who works at Disney Interactive as a Senior Audio Coordinator. During GDC 2016, Jonathan had time to sit down with Pyramind CEO Greg Gordon and discuss various aspects of his career, as well as how his education at Pyramind helped prepare him for his…

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June 9, 2016

Meet Brennan Anderson | Disney Interactive

Meet Brennan Anderson - Pyramind alumni who now works at Disney Interactive as an Audio Producer. Brennan has worked on various titles including Star Wars: Assault Team, Star Wars: Commander, Frozen Free Fall, as well as Inside Out Thought Bubbles. We had time to catch up with Brennan to talk…

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